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Code Cracker
Read the Fine Print
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Whether it's the genetic code, an ancient language, or patterns of light in a distant galaxy, scientists often have to play the role of decoder. In this activity, learners create a code to send secret messages for other learners to decode. When learners set up a free account at Kinetic City, they can answer bonus questions at the end of the activity as a quick assessment. As a larger assessment, learners can complete the Bug Blaster game after they've completed several activities.

Subject:
Computing and Information
Engineering
Technology
Life Science
Material Type:
Activity/Lab
Provider:
Science and Math Informal Learning Educators (SMILE)
Provider Set:
SMILE Pathway: Science and Math Activities in One Search
Author:
American Association for the Advancement of Science
National Science Foundation
Date Added:
11/09/2009
The Common Genetic Code
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Educational Use
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Paul Nurse describes his research that showed that humans share some genes with organisms as different from us as simple brewer's yeast. Footage from Secret of Life: "Immortal Thread." ***Access to Teacher's Domain content now requires free login to PBS Learning Media.

Subject:
Life Science
Material Type:
Activity/Lab
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Author:
Clear Blue Sky Productions
National Science Foundation
WGBH Educational Foundation
Date Added:
09/26/2003
Design Step 2: Research the Problem
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Educational Use
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Through Internet research, patent research, standards and codes research, user interviews (if possible) and other techniques (idea web, reverse engineering), students further develop the context for their design challenge. In subsequent activities, the design teams use this body of knowledge about the problem to generate product design ideas. (Note: Conduct this activity in the context of a design project that students are working on, which could be a challenge determined by the teacher, brainstormed with the class, or the example project challenge provided [to design a prosthetic arm that can perform a mechanical function]. This activity is Step 2 in a series of six that guide students through the engineering design loop.)

Subject:
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Lauren Cooper
Malinda Schaefer Zarske
Date Added:
09/18/2014
Does It Work? Test and Test Again
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Educational Use
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Testing is critical to any design, whether the creation of new software or a bridge across a wide river. Despite risking the quality of the design, the testing stage is often hurried in order to get products to market. In this lesson, students focus on the testing phase of the software/systems design process. They start by exploring existing examples of program testing using the CodingBat website, which contains a series of problems and challenges that students solve using the Java programming language. Working in teams, students practice writing test cases for other groups' code, and then write test cases for a program before writing the program itself.

Subject:
Computing and Information
Engineering
Education
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Janet Yowell
Ryan Stejskal
Date Added:
09/18/2014
Explore a Stretch of Code
Read the Fine Print
Educational Use
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Try your hand at reading a segment of genetic code in this interactive feature from the NOVA "Cracking the Code of Life" Web site. ***Access to Teacher's Domain content now requires free login to PBS Learning Media.

Subject:
Life Science
Material Type:
Activity/Lab
Interactive
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Author:
National Science Foundation
WGBH Educational Foundation
Date Added:
09/26/2003
Here Comes the Hurricane! Saving Lives through Logical Reasoning and Computer Science
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Educational Use
Rating
4.0 stars

Students use a hurricane tracking map to measure the distance from a specific latitude and longitude location of the eye of a hurricane to a city. Then they use the map's scale factor to convert the distance to miles. They also apply the distance formula by creating an x-y coordinate plane on the map. Students are challenged to analyze what data might be used by computer science engineers to write code that generates hurricane tracking models. Then students analyze a MATLAB® computer code that uses the distance formula repetitively to generate a table of data that tracks a hurricane at specific time intervals. Students come to realize that using a computer program to generate the calculations (instead of by hand) is very advantageous for a dynamic situation like tracking storm movements. Their inspection of some MATLAB code helps them understand how it communicates what to do using mathematical formulas, logical instructions and repeated tasks. They also conclude that the example program is too simplistic to really be a useful tool; useful computer model tools must necessarily be much more complex.

Subject:
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Armando Vital
Fritz Claydon
Justin Chang
K. B. Nakshatrala
Rodrigues
Stuart Long
Date Added:
09/18/2014
Mirror Messages
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In this activity, learners use mirrors to write secret messages to a friend. Use this activity to explore letters, optics, and/or symmetry.

Subject:
Computing and Information
Education
Life Science
Mathematics
Geometry
Chemistry
Physics
Material Type:
Activity/Lab
Provider:
Science and Math Informal Learning Educators (SMILE)
Provider Set:
SMILE Pathway: Science and Math Activities in One Search
Author:
Corporation for Public Broadcasting
National Science Foundation
PBS
The Arthur Vining Davis Foundation
WGBH
WGBH Boston
Date Added:
11/09/2002
Night Eyes
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In this outdoor, night-time activity, learners discover how to spot eye-shine (reflection of light from an animal's eyes) by using a flashlight to play a simulation game. Using the spotting technique they learn in the game, learners locate mysterious eyes, stalk the creatures, and observe the animal's behavior.

Subject:
Computing and Information
Life Science
Chemistry
Physics
Material Type:
Activity/Lab
Game
Simulation
Provider:
Science and Math Informal Learning Educators (SMILE)
Provider Set:
SMILE Pathway: Science and Math Activities in One Search
Author:
Lawrence Hall of Science
Date Added:
11/09/2014
Putting It All Together: Peripheral Vision
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Educational Use
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In this culminating activity of the unit, students bring together everything they've learned in order to write the code to solve the Grand Challenge. The code solution takes two images captured by robots and combines them to create an image that can be focused at different distances, similar to the way that humans can focus either near or far. They write in a derivative of C++ called QT; all code is listed in this activity.

Subject:
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Anna Goncharova
Date Added:
09/18/2014
Python Calculus
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Educational Use
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Students analyze a cartoon of a Rube Goldberg machine and a Python programming language script to practice engineering analysis. In both cases, they study the examples to determine how the different systems operate and the function of each component. This exercise in juxtaposition enables students to see the parallels between a more traditional mechanical engineering design and computer programming. Students also gain practice in analyzing two very different systems to fully understand how they work, similar to how engineers analyze systems and determine how they function and how changes to the system might affect the system.

Subject:
Computing and Information
Engineering
Education
Mathematics
Trigonometry
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
Python Script Analysis
Read the Fine Print
Educational Use
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Working in small groups, students complete and run functioning Python codes. They begin by determining the missing commands in a sample piece of Python code that doubles all the elements of a given input and sums the resulting values. Then students modify more advanced Python code, which numerically computes the slope of a tangent line by finding the slopes of progressively closer secant lines; to this code they add explanatory comments to describe the function of each line of code. This requires students to understand the logic employed in the Python code. Finally, students make modifications to the code in order to find the slopes of tangents to a variety of functions.

Subject:
Computing and Information
Engineering
Education
Mathematics
Trigonometry
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
Scytale Messages
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In this activity, learners use a soda can to decode a secret message. Learners wrap scytale (pronounced ski-tally) code around a can and challenge friends to see if they can crack the codes. Learners can experiment with different cylinders to see how circumference plays a role in this activity.

Subject:
Computing and Information
Education
Mathematics
Algebra
Material Type:
Activity/Lab
Provider:
Science and Math Informal Learning Educators (SMILE)
Provider Set:
SMILE Pathway: Science and Math Activities in One Search
Author:
Corporation for Public Broadcasting
National Science Foundation
PBS
The Weezie Foundation
WGBH
WGBH Boston
Date Added:
11/09/2005
Secret Codon
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In this activity, "write" a secret message in genetic code as beads on a string. Learners use an amino acid codon table to determine the DNA sequences that correspond to the one-letter amino acid abbreviations that make up their secret word(s). Learners also use start and stop codons in their sequences and follow a color key for the bases. Learners can trade strands with a friend to see if they can decode their secret message.

Subject:
Computing and Information
Engineering
Technology
History, Law, Politics
Life Science
Mathematics
Chemistry
Material Type:
Activity/Lab
Provider:
Science and Math Informal Learning Educators (SMILE)
Provider Set:
SMILE Pathway: Science and Math Activities in One Search
Author:
Julie Yu
National Science Foundation
The Exploratorium
Date Added:
11/09/2008