Build your own polygon and transform it in the Cartesian coordinate system. Experiment with reflections across any line, revolving around any line (which yields a 3-D image), rotations about any point, and translations in any direction.

# Search Results (271)

This activity allows the user to explore experimental and theoretical probabilities by adding and removing sections of a circle. This is an interactive Java-based activity with suggested lessons and exploration questions.

Run a simulation of how a fire spreads through a stand of trees, learning about probability and chaos. Track the results of multiple burns and use the data to draw conclusions.

Choose one of N doors to experimentally determine the odds of winning the grand prize behind one of the doors, as in the TV program "Let's Make a Deal." Parameters: Number of doors, number of trials, staying or switching between the two remaining doors.

This online manipulative features a virtual balance scale. It offers students an experimental way to learn about solving linear equations involving negative or positive numbers. The applet presents an equation for the student to illustrate by balancing the scale using blue blocks for positive units and variables and red balloons for negative units and variables. The student then works with the arithmetic operations to solve the equation. A record of the steps taken by the student is shown on the screen and on the scale. The applet reinforces the idea that what is done to one side of an equation must be done to the other side to maintain balance. Instructions for using the applet, background information about solving equations, and teaching suggestions are included.

- Subject:
- Mathematics
- Algebra
- Material Type:
- Activity/Lab
- Interactive
- Provider:
- NSDL Staff
- Provider Set:
- NSDL Math Common Core

Students play a generalized version of connect four, gaining the chance to place a piece on the board by solving an algebraic equation. Parameters: Level of difficulty of equations to solve and type of problem. Algebra Four is one of the Interactivate assessment games.

- Subject:
- Computing and Information
- Education
- Mathematics
- Algebra
- Functions
- Material Type:
- Activity/Lab
- Assessment
- Diagram/Illustration
- Game
- Interactive
- Lesson Plan
- Simulation
- Student Guide
- Provider:
- NSDL Staff
- Shodor
- SMARTR
- Provider Set:
- NSDL Math Common Core
- CSERD: Computational Science Education Reference Desk
- SMARTR: Virtual Learning Experiences for Youth

Test your algebra skills by answering questions. This quiz asks you to solve algebraic linear and quadratic equations of one variable. Choose difficulty level, question types, and time limit. Algebra Quiz is one of the Interactivate assessment quizzes.

- Subject:
- Computing and Information
- Education
- Mathematics
- Algebra
- Functions
- Material Type:
- Activity/Lab
- Assessment
- Interactive
- Lecture Notes
- Lesson Plan
- Simulation
- Student Guide
- Provider:
- AMSER: Applied Math and Science Education Repository
- NSDL Staff
- Shodor
- SMARTR
- Provider Set:
- AMSER: Applied Math and Science Education Repository
- NSDL Math Common Core
- CSERD: Computational Science Education Reference Desk
- SMARTR: Virtual Learning Experiences for Youth

Students discover algorithms as they sort shapes into Venn diagrams. Then students compare the efficiency of their algorithms using box plots.

- Subject:
- Computing and Information
- Mathematics
- Material Type:
- Lesson Plan
- Provider:
- NSDL Staff
- Shodor
- Provider Set:
- NSDL Math Common Core
- CSERD: Computational Science Education Reference Desk

This activity allows the user to practice important angle vocabulary. This activity would work well in mixed ability groups of two or three for about twenty to twenty-five minutes if you use the exploration questions and ten to fifteen minutes otherwise

- Subject:
- Computing and Information
- Mathematics
- Material Type:
- Lesson Plan
- Provider:
- NSDL Staff
- Shodor
- Provider Set:
- NSDL Math Common Core
- CSERD: Computational Science Education Reference Desk

This activity allows the user to practice important angle vocabulary. This activity would work well in mixed ability groups of two or three for about twenty to twenty-five minutes if you use the exploration questions and ten to fifteen minutes otherwise. From the Shodor Education Foundation. This is an interactive Java-based activity with suggested lessons and exploration questions.

Students learn about classifying angles by their measure and in relation to angles formed by two lines crossed by a transversal.

- Subject:
- Computing and Information
- Mathematics
- Material Type:
- Lesson Plan
- Provider:
- NSDL Staff
- Shodor
- Provider Set:
- NSDL Math Common Core
- CSERD: Computational Science Education Reference Desk

This NCTM resource presents a problem involving distance, rate and time. The challenge asks students to determine the number of days it would take a tern to migrate from the Arctic to the Antarctic given a constant rate of speed. Hints and prompts for students and additional "Try These" challenges about distance and speed are also included. Students may also check their answer and see steps to solve the problem. PDF files of the challenges are linked from the site for printing.

- Subject:
- Education
- Mathematics
- Algebra
- Physics
- Material Type:
- Activity/Lab
- Lecture Notes
- Provider:
- Maryland Public Television
- NSDL Staff
- Provider Set:
- Mathlanding: Elementary Mathematics Pathway
- NSDL Math Common Core

Comparing shapes with the same areas but different perimeters.

- Subject:
- Computing and Information
- Mathematics
- Material Type:
- Interactive
- Lecture Notes
- Lesson Plan
- Provider:
- NSDL Staff
- Shodor
- Provider Set:
- NSDL Math Common Core
- CSERD: Computational Science Education Reference Desk

Helps students understand there are a variety of ways to solve problems. This lesson also gives students practice in using various methods to find the areas of irregular shapes.

- Subject:
- Computing and Information
- Mathematics
- Material Type:
- Activity/Lab
- Interactive
- Lesson Plan
- Provider:
- NSDL Staff
- Shodor
- Provider Set:
- NSDL Math Common Core
- CSERD: Computational Science Education Reference Desk

Learn the relationship between perimeter and area. A shape will be automatically generated with the perimeter that you choose. Calculate the area of this shape. Area Explorer is one of the Interactivate assessment explorers.

- Subject:
- Computing and Information
- Mathematics
- Material Type:
- Activity/Lab
- Assessment
- Interactive
- Lesson Plan
- Simulation
- Student Guide
- Provider:
- Maryland Public Television
- NSDL Staff
- Shodor
- Provider Set:
- Mathlanding: Elementary Mathematics Pathway
- NSDL Math Common Core
- CSERD: Computational Science Education Reference Desk

This lesson has students explore areas of rectangular and irregular shapes on a grid to help them understand the concept of area and the units in which area is measured.

- Subject:
- Computing and Information
- Mathematics
- Material Type:
- Activity/Lab
- Interactive
- Lesson Plan
- Provider:
- NSDL Staff
- Shodor
- Provider Set:
- NSDL Math Common Core
- CSERD: Computational Science Education Reference Desk

This printable sheet is an excellent reference tool for geometry students. It details the formulae for finding the area, volume, and surface area for a variety of two- and three-dimensional shapes and includes an illustration of each that shows which measurements are important to the calculation. Presented are: areas of polygons (square, rectangle, parallelogram, trapezoid, circle, ellipse, triangles); volumes of polyhedra (cube, rectangular prism, irregular prism, cylinder, pyramid, cone, sphere, ellipsoid); and surface area (cube, prism, sphere).

- Subject:
- Mathematics
- Material Type:
- Student Guide
- Provider:
- NSDL Staff
- Provider Set:
- NSDL Math Common Core
- Author:
- David Manura

Students play a generalized version of connect four, gaining the chance to place a piece on the board by answering arithmetic questions (addition, subtraction, multiplication, division). Parameters: time, difficulty level, types of questions. Arithmetic Four is one of the Interactivate assessment games.

- Subject:
- Computing and Information
- Education
- Mathematics
- Material Type:
- Activity/Lab
- Assessment
- Diagram/Illustration
- Game
- Interactive
- Lesson Plan
- Simulation
- Student Guide
- Provider:
- Maryland Public Television
- NSDL Staff
- Shodor
- SMARTR
- Provider Set:
- Mathlanding: Elementary Mathematics Pathway
- NSDL Math Common Core
- CSERD: Computational Science Education Reference Desk
- SMARTR: Virtual Learning Experiences for Youth

Arithmetic Quiz gives the user randomized questions to answer on arithmetic with whole numbers and integers. Parameters: Level of difficulty and types of questions. Arithmetic Quiz is one of the Interactivate assessment quizzes.

- Subject:
- Computing and Information
- Education
- Mathematics
- Material Type:
- Activity/Lab
- Assessment
- Diagram/Illustration
- Lecture Notes
- Lesson Plan
- Simulation
- Student Guide
- Provider:
- NSDL Staff
- Shodor
- SMARTR
- Provider Set:
- NSDL Math Common Core
- CSERD: Computational Science Education Reference Desk
- SMARTR: Virtual Learning Experiences for Youth

Enter data to create a bar graph, then change many settings for the graph's appearance.

- Subject:
- Computing and Information
- Education
- Mathematics
- Material Type:
- Activity/Lab
- Diagram/Illustration
- Interactive
- Lesson Plan
- Simulation
- Student Guide
- Provider:
- Maryland Public Television
- NSDL Staff
- Shodor
- Provider Set:
- Mathlanding: Elementary Mathematics Pathway
- NSDL Math Common Core
- CSERD: Computational Science Education Reference Desk