- Adams, Carl, Carl Wieman, Danielle, Danielle Harlow, Dubson, Harlow, Kathy, Kathy Perkins, Loeblein, Michael, Michael Dubson, Perkins, PhET Interactive Simulations, Reid, Sam, Sam Reid, Trish, Trish Loeblein, Wendy, Wendy Adams, Wieman
- Engineering, Technology, Mathematics and Statistics, Physics, Science and Technology
- AMSER: Applied Math and Science Education Repository, ComPADRE Digital Library, University of Colorado Boulder
- Provider Set:
- AMSER: Applied Math and Science Education Repository, ComPADRE: Resources for Physics and Astronomy Education, PhET Interactive Simulations
- Upper Primary, Middle School, High School, Community College / Lower Division, Career / Technical, Adult Education
- Grade 6, Grade 8, Grade 9, Grade 10, Grade 11, Grade 12
- English, Chinese, Croatian, Danish, Dutch, French, German, Hungarian, Italian, Japanese, Norwegian, Polish, Portuguese, Russian, Serbian, Spanish, Swedish
- Material Type:
- Activities and Labs, Instructional Material, Interactive
- Media Format:
- Interactive, Text/HTML
- Technical requirements:
- Flash, JAVA, Java
- AMSER: Applied Math and Science Education Repository Abstract:
Students explore conservation of energy by building ramps, jumps, and tracks for a skateboarder. The relationship of kinetic and potential energy becomes clear through charts of energy vs. time and energy vs. position. The skater can be transported to different planets to illustrate the effects of changing the gravitational constant. This item is part of a larger collection of simulations developed by the Physics Education Technology project (PhET). The simulations are animated, interactive, and game-like environments.
- PheT Abstract:
Learn about conservation of energy with a skater dude! Build tracks, ramps and jumps for the skater and view the kinetic energy, potential energy and friction as he moves. You can also take the skater to different planets or even space!
- ComPADRE Digital Library Abstract:
This interactive simulation allows students to explore energy concepts by studying the motion of a skateboarder. The user can design ramps, jumps, and arbitrarily shaped tracks and observe the subsequent motion. The mass of the skateboarder, gravitational constant, and friction of the track can all be modified. A measuring tape is available for making measurements of height and distance. The relationships between kinetic, potential, thermal, and total energy are illustrated by simultaneous graphs of energy vs. time and energy vs. position. This item is part of a larger collection of interactive simulations developed by the Physics Education Technology project (PhET).